

You can’t simply add in a new bus stop, for example. Altering lines and trains once they’re in place is very fiddly. Transport Fever 2 boasts three distinct historical periods that take you from the steam engines and horse-drawn wagons of the 1850s through to the bullet-trains and jet-liners of the year 2000.īetween those two points, trouble emerges. The vehicle models are wonderfully intricate, down to the flecked paint on diesel trains and the soot stains on old ferries. The way cargo stacks up on train platforms and truck bays, the way your public transports affects how civilians move through cities.

Getting everything running like clockwork is supremely gratifying. The first is when you’re setting up a new line, figuring out the most cost effective way to get machine parts to Rochdale (TF2 uses randomised maps with real location names), utilising the same train lines without blocking any other routes, establishing a bus service without causing a traffic jam.

Transport Fever 2 is most enjoyable at two specific points of play.
#TRANSPORT FEVER 2 PRODUCTION SHIPPING TRANSPORTATION FULL#
A railway line will get more bread to its destination faster, but trains have high purchase and maintenance costs, so you’ve got to make sure you can pack your wagons full of goods before your locomotive arrives at its final destination. Delivering bread by truck is relatively cheap, but it’s also slow, while an individual lorry doesn’t carry that much cargo. You also need to consider how much your transportation chains cost to maintain. You receive payment whenever goods or people are successfully delivered to another location, though that amount varies considerably depending on the type of cargo and the distance it has travelled. You might choose to do this by road, building truck stops at all locations, connecting them together to form a new "Line", then assigning several trucks to that line to perform the necessary logistics. To supply that settlement with the staff of life, you need to connect a grain farm to a food production factory, then connect the factory to the location in question. Let’s say you’ve got a town that wants bread, for example.
